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Computer Graphics: Principles and Practice in C (2nd Edition)

Posted on September 27, 2012 by Blog Design Journal
Computer Graphics, Principles and Practices book

Computer Graphics, Principles and Practices

Computer Graphics, Principles and Practice, the best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated.

The book’s many outstanding features continue to ensure its position as the standard computer graphics text and reference. By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field.

The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.

In this book, the authors explore multiple perspectives on computer graphics: the user’s, the application programmer’s, the package implementor’s, and the hardware designer’s. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software.

Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics. The comprehensive topic coverage includes

*Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple’s QuickDraw and the MIT X Window System graphics library.

*Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS.

*Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping lines, polygons, conics, spline curves, and text.

*Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing.

*Techniques for photorealistic rendering, including ray tracing and radiosity methods.

*Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees.

*Advanced modeling techniques such as fractals, grammar-based models, particle systems.

*Concepts of computer animation and descriptions of state-of-the-art animation systems.

Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. 0201848406B04062001

Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook’s 21 chapters cover graphics hardware, user interface software, rendering, and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphics gives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material.

The guide has over 100 beautiful, four-color photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation.

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2 to “Computer Graphics: Principles and Practice in C (2nd Edition)”

  1. Elan Ruskin "Crash" says:

    Once the standard text, now badly out of date Once upon a time any student interested in computer graphics was referred straight to this book, and indeed what you’ve got here is an amazing smorgasbord of nearly every technique that was state of the art several years ago. Unfortunately the times have moved on and Foley et al. have not quite been able to keep up with them; entire chapters are still devoted to PHIGS, while modern methods of rotation such as quaternions are covered in only the most cursory way.

  2. Michael Henson says:

    Hardcore Let me reiterate what a few others have said:



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