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Fundamentals of Computer Graphics

Posted on September 27, 2012 by Blog Design Journal
Fundamentals of Computer Graphics book

Fundamentals of Computer Graphics

The broad acceptance and use of this book, Fundamentals of Computer Graphics, as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach.

This edition of Fundamentals of Computer Graphics adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization.

The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas.

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3 to “Fundamentals of Computer Graphics”

  1. Zul S. Dharmawan says:

    One of CG API-independent Books I use this book as a textbook for 3D Computer Graphics course. Before using this book, I’ve used Donald Hearns’ and Jim Foley’s. Compare to those two, I think this book cover the basic material without even touching API. This is what I like about this book.On every chapter, there is an FAQ about materials covered. It also has an exercises for us to do, unfortunately no answers. It could also be very helpful, if there are Internet links on each chapter for us to ponder or if we would want to go detail into each chapter.Sadly, this book doen’t cover much about animation, which is one of the topic I’m focusing on. It also contains many errors, both in the formula and in the text.

  2. René van den Berg says:

    Helpful: errata page Though this text provides the reader with a thorough treatment of the basic and advanced topics of today’s graphics algorithms and techniques, some errors pop up here and there which might be problematic when trying to program according to the book, or trying out the execution of an algorithm. An errata page has been provided by the writer which might be useful to readers of this text; it can be found at http://www.cs.utah.edu/~shirley/fcg/errataI hope this helps some people out. I, for one, started sweating when it seemed like I did not understand BSP trees anymore; it took me a couple of minutes to see that a couple of lines were inverted in the accompanying code. However, this book is interesting, fun to read, and useful. I recommend it to anyone who already has a basic understanding of Computer-Graphics-Without-An-API.

  3. Bernard VdS says:

    Great intro to 3D graphics! This is a really good intro to the fundamentals of 3D graphics. The best thing about this book is that it is API-neutral, and so covers the material wihtout making specific references to API’s. The material is explained very clearly and is easy to read. I would have liked some more guidance on actual implementation in code (e.g. using C to make it accessible to most readers, or using pseudo-code). Perhaps some canned demo programs would have been nice, to supplement the narrative.



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