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Computer Graphics: Principles and Practice (3rd Edition)

Posted on January 17, 2013 by Blog Design Journal

For decades, Computer Graphics has been the authoritative “bible” in the field. Now, it has been completely rewritten to offer the most thorough, authoritative, and up-to-date coverage of modern algorithms, technologies, and applications.

 

Authored by eight leading experts, Computer Graphics, Third Edition, addresses topics ranging from the theory of the rendering equation to modern GPU architecture. It promotes experimentation by quickly introducing techniques you need to create real images. Then, the authors step back to illuminate broader issues, identify related problems, and present incrementally more sophisticated approaches. Each topic is reinforced by up-to-date exercises, problems, and hands-on projects.

 

The revised edition includes 

  • Core concepts: properties of light, human visual perception, rendering, and pipelines
  • Fixed-function 3D graphics and hierarchical modeling
  • 2-Space/3-Space geometries and shape descriptions
  • Integrated 2D/3D coverage that highlights their common subtleties, including an extensive discussion of transformations
  • Limitations of models in representing the real world
  • 3D realtime graphics platforms, design goals, and tradeoffs, including new mobile and browser platforms
  • Image representation, manipulation, resizing and signal processing
  • Textures and texture mapping
  • Implementing graphics-intensive 3D interfaces: arcball, trackball, Unicam, and multitouch image manipulation
  • Splines, subdivision curves/surfaces, implicit representations of shape, and meshes
  • Light, materials, scattering, and colors
  • An all-new chapter on probability theory for Monte Carlo rendering
  • A practical primer on importance-sampling for physically based rendering
  • Architecture-aware (GPU) considerations integrated throughout
  • Programming and debugging approaches unique to graphics development 

The authors illuminate modern techniques with hundreds of full-color figures. They explore topics from multiple perspectives—from user and application programmer to hardware designer—and present extensive C++, C#, and pseudocode to support readers at all levels of experience.

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